From Innocence to Experience
On the Significance of Sansa Stark's Costumes in HBO's Game of Thrones
Abstract
HBO’s Game of Thrones is widely regarded as one of the most ambitious and sophisticated series in the history of television. Based upon the enormously popular historical/fantasy novels of George R.R. Martin, the series is admired for its epic scale and for its elaborate world-building. HBO’s Game of Thrones is praised for its spectacular set designs and its skilful blending of CGI and location shots to create an instantly recognizable visual style. From the opening credit sequence to the richly textured and nuanced representations of the fictional worlds of Essos, Pentos, and Westeros, the mise-en-scène in Game of Thrones has played a significant role in winning the support of die-hard fans and scholars alike. To date, there have been more than a half-dozen monographs and/or collections of critical essays published on the landmark television series. Our essay aims to add to this commentary by exploring the significance of costume design in Game of Thrones. Inherently, costume design serves multiple functions. On one level, costumes help lend a degree of realism and historical accuracy to the characters and settings. They also help to define specific characters both as individuals and as members of specific social classes or groups. However, costume can also visually foreground narrative arcs and themes. This is the case for Sansa Stark. Through a dramatic transformation in costuming, the series showcases her character’s growth from innocence to experience.
